Bringing critical and design research approaches to interactive technologies

Research foci include aesthetic interaction, craft, creativity support, critical design, design activism, design theory, divorce, domestic technology design, feminist HCI, HCI for development (HCI4D), intimate and sexual interaction, and virtual world collaboration.

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Craft

About

About

A traditional kiln, in SheYao Park, in Shuili, Taiwan

CRIT (Cultural Research in Technology) is a Human-Computer Interaction (HCI) and Interaction Design research group that brings cultural theory to the design of interactive technologies; critiques interactive technologies with regard to their socio-cultural impacts (good and bad); and investigates users, use-situations, and technologies where culture is strongly implicated in the success of the technology.

Past and active HCI research topics include aesthetic interaction, craft, creativity support, critical design, design activism, design theory, divorce, domestic technology design, feminist HCI, HCI for development (HCI4D), intimate and sexual interaction, and virtual world collaboration, among others.

Methodologically, we deploy a critical-empirical design research approach. That is, where possible we collect empirical data using established social scientific methodologies, including content analysis, ethnography, lab-based experimental studies, feminist methodology, and interview studies. We also make use of critical-interpretative strategies from the humanities, including discourse analysis, conceptual analysis, close reading, and social/ideological critique (e.g., feminist, Marxist, postmodernist). Both scientific and critical forms of knowledge production–used together in the same project where possible–are leveraged for design insights, either to support the design of new systems and interaction or as critical design, probe, and/or research through design projects.

The group is co-directed by Jeffrey Bardzell and Shaowen Bardzell, faculty members in Human Computer Interaction Design at the Indiana University School of Informatics and Computing.

Research

Research

Social Computing

Massively Amateur Creativity

Feminist HCI

Aesthetic Interaction and Interaction Criticism

Sexuality, Intimacy, and HCI

Domesticity and HCI

Design

Design

Hatching Scarf

Pill Box

Candy Camera

Fractured View

Sleeping Bird

Melody Bot

Pill Box

Cigarette Holder

Cigarette Holder

Pee Timer

Publications

Publications

All Publications

Ferri, G., Bardzell, J., Bardzell, S., and Louraine, S. (2014, accepted). Analyzing critical designs: Categories, distinctions, and canons of exemplars. Proc. of DIS’2014. ACM: New York.
Bardzell, J., Bardzell, S., Toombs, A. (2014, accepted). “Now that’s a dfinitely a proper hack”: Self-made tools in hackerspaces. Proc. of CHI’2014. ACM: New York. (Acceptance rate: 22.8%). (Awarded Best Paper Nomination, top 5%)
Bardzell, J., Bardzell, S., Zhang, G., and Pace, T. (2014, accepted). The lonely raccoon at the ball: Designing for intimacy, sociability, and selfhood. Proc. of CHI’2014. ACM: New York. (Acceptance rate: 22.8%)
Bardzell, J., Bardzell, S., Stolterman, E. (2014, accepted). Reading critical designs: Supporting reasoned debates about critical design. Proc. of CHI’2014. ACM: New York. (Acceptance rate: 22.8%)
Bardzell, J., Bardzell, S., DiSalvo, C., Light, A., Rosner, D. (2014, accepted). Making cultures: CHI2014 Spotlight. CHI2014 EA
Gross, S., Bardzell, J., and Bardzell, S. (2014). Skeu the evolution: Skeuomorphs, style, and the material of tangible interactions. Proc. of Tangible and Embodied Interaction (TEI’14). ACM: New York. (Awarded Best Paper Nomination, top 5%)
Gross, S., Bardzell, J., and Bardzell, S. (2013) Structures, forms, and stuff: the materiality and medium of interaction. Personal and Ubiquitous Computing: 1-13. [Download]
Bardzell, J. and Bardzell, S. (2013). ”A great and troubling beauty”: cognitive speculation and ubiquitous computing. Personal and Ubiquitous Computing: online May 2013 [Download]
Gross, S., Bardzell, J., and Bardzell, S. (2013). Touch style: Creativity in tangible experience design. Proc. of C&C’2013. ACM: New York. (Full paper) [Download]
Bardzell, J., and Bardzell, S. (2013). What is “critical” about critical design? Proc. of CHI’2013. ACM: New York. (Received Best Paper Award) (full paper) [Download]
Gross, S., Pace, T., Bardzell, J., and Bardzell, S. (2013). Machinima production tools: A vernacular history of a creative medium. Proc. of CHI’2013. ACM: New York. (Full paper) [Download]
Pace, T., Toombs, A., Gross, S., Pattin, T., Bardzell, J., and Bardzell, S. (2013). A tribute to mad skills: Expert amateur visuality and World of Warcraft machinima. Proc. of CHI’2013. ACM: New York. (Full paper) [Download]
Pace, T., O’Donnell, K., DeWitt, N., Bardzell, S., and Bardzell, J. (2013). From organizational to community creativity: Paragon leadership and creativity stories at Etsy. In CSCW’2013: Proceedings of Computer-Supported Cooperative Work 2012. ACM: New York. (Full paper) [Download]
Dray, S., Peer, A., Peters, A., Brock, A., Bardzell, S., Burnett, M., Churchill, E., and Poole, E. (2013, accepted). Exploring the representation of women and minority perspectives in technologies. In CHI’2013 EA. (Workshop)
Giaccardi, E., Ciolfi, L., Hornecker, E., Speed, C., Bardzell, S., Stappers, P., Hekkert, P., and Rozendaal, M. (2013, Accepted). Explorations in social interaction design. In CHI’2013 EA. (Workshop)
Bardzell, S. (2013). Utopian design? Feminism and critical design. The Barnard Center for Research on Women’s 38th annual Scholar and Feminist Conference. Barnard College, Columbia University.
Bardzell, J. and Bardzell, S. (2013). Somaesthetic interaction: The body and conflicting approaches to user experience. Body and Technology Conference, Baton Rouge, FL.
Satinsky, S., Reece, M., Sanders, S., Dennis, B., and Bardzell, S. (2012). An assessment of body appreciation and its relationship to sexual function in women. Body Image, 9 (1), 137-144. (Elsevier)
Kannabiran, G., Bardzell, S., and Bardzell, J. (2012). Designing (for) Desire: A critical study of technosexuality in HCI. In NordiCHI’2012: Proceedings of the 7th Nordic Conference on Human-Computer Interaction 2012. ACM: New York. (Full paper)
Bardzell, S., Bardzell, J., Forlizzi, J., Zimmerman, J., and Antanitis, J. (2012). Critical design and critical theory: The challenge of designing for provocation. In DIS’2012: Proceedings of Designing Interactive Systems 2012. ACM: New York. (Full paper) [Download]
Bardzell, S., Rosner, D., and Bardzell, J. (2012). The craft of designing for quality: Integrity, creativity, and public sensibility. DIS’2012: Proceedings of Designing Interactive Systems 2012. ACM: New York. (Full paper) [Download]
Bardzell, J., Nichols, J., Pace, T., and Bardzell, S. (2012). Come meet me at Ulduar: Progression raiding in World of Warcraft. Proc. of CSCW’12. Seattle, WA. [Download]
Bardzell, J. (2012). Commentary on: Shusterman, Richard (2012): Somaesthetics: Thinking Through the Body and Designing for Interactive Experience. In: Soegaard, Mads and Dam, Rikke Friis (eds.). “Encyclopedia of Human-Computer Interaction”. Aarhus, Denmark: The Interaction-Design.org Foundation. Available online at http://www.interaction-design.org/encyclopedia/somaesthetics.html
Bardzell, J. (2012). Commentary on: Tractinsky, Noam (2012): Visual Aesthetics. In: Soegaard, Mads and Dam, Rikke Friis (eds.). “Encyclopedia of Human-Computer Interaction”. Aarhus, Denmark: The Interaction-Design.org Foundation. Available online at http://www.interaction-design.org/encyclopedia/visual_aesthetics.html
Bardzell, J., Bardzell, S., DiSalvo, C., Gaver, B., & Sengers, P. (2012). The Humanities and/in HCI. CHI’2012: CHI 2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Busse, D., Blevis, E., Beckwith, R., Bardzell, S., Sengers, P., Tomlinson, B., Nathan, L., and Mann, S. (2012). Social sustainability: An HCI Agenda. CHI’2012: CHI 2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Pace, T. 2012. Creative self-expression in socio-technical systems. In Extended Abstracts of the ACM 2012 conference on Computer Human Interaction (CHI’12). ACM, New York, NY, USA. (Doctoral Consortium).
Pace, T. 2012. Creative self-expression in socio-technical systems. In Extended Abstracts of the ACM 2012 conference on Computer Supported Cooperative Work Companion (CSCW ’12). ACM, New York, NY, USA. (Doctoral Consortium)
Forte, A., Antin, J., Bardzell, S., Gardner, S., and Riedl, J. (2012). Some of all human knowledge: Gender and participation in peer production. Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion (CSCW ’12). ACM, New York, NY, USA, 33-36
Bautista, M., Crane, J., Largent, J., Yu, J., and Bardzell, S. (2012). Understanding designer brainstorms: The effect of analog and digital interfaces on dominance. CHI’2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Kannabiran, G., Bardzell, J., & Bardzell, S. (2012). I Just Made Love: The System and the Subject of Experience. CHI’2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. (alt.chi paper)
Bautista, M., Crane, J., Largent, J., Yu, J., and Bardzell, S. (2012). Understanding designer brainstorms: The effect of analog and digital interfaces on dominance. CHI’2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. (work in progress paper)
Bardzell, J. (2012). “What are we talking about?” Some problems in aesthetic interaction. Informatics Colloquium: Indiana University-Purdue University at Indianapolis.
Kaye, J., Bardzell, J., Bødker, S., Grinter, R.E., Grudin, J., Landay, J. CHI’2012 Town Hall meeting on Peer Reviewing at CHI. (Town Hall).
Bardzell, J. (2012). From somaesthetics to interaction design. Invited response to Richard Shusterman’s invited talk at CHI’2012. download slides
O’Donnell, K. (2012). Designing for Divorce: Challenges and Considerations. CHI’2012 Workshop: Technology for Today’s Family (Fails, Guha, & Horn). (position paper)
Gross, S. (2012) Material Skeuomorphism and the Relationship of Form to Function. From Materials to Materiality: Connecting Practice and Theory in HCI Workshop at CHI2012. (position paper)
Bardzell, J. (2012). Love, Loss, and Leeeeeeeroy: Aesthetic Interaction in World of Warcraft. Telecommunications, Indiana University. (invited presentation) download slides
Kannabiran, G. (2012). Designing Desire: Meditations on Technosexuality. Arse Elektronika 2011: Screw the System. (presentation)
Bardzell, J. (2011). Interaction Criticism: An Introduction to the Practice. Interacting With Computers. [Download]
Bardzell, S. and Churchill, E. (2011). Special Issue Editors’ Introduction. Special Issue “Feminism and HCI: New Perspectives.” Interacting with Computers 23(5), pp. iii-xi. [Download]
Jung, H., Bardzell, S., Blevis, E., Pierce, J., and Stolterman, E. (2011). How deep is your love: Deep narratives of ensoulment and heirloom status. International Journal of Design. [Download]
Pace, T., Bardzell, J., and Bardzell, S. (2011). Collective creativity: The emergence of World of Warcraft Machinima. Proc. of the 2011 BCS Conference on Human-Computer Interaction. Newcastle, UK.
Bardzell, S., Gross, S., Wain, J., Toombs, A., and Bardzell, J. (2011). The significant screwdriver: Care, domestic masculinity, and interaction design. Proc. of the 2011 BCS Conference on Human-Computer Interaction. Newcastle, UK.
Huang, C.-C., Bardzell, J., Terrell, J. (2011). Can your pet rabbit read your email? A critical analysis of the Nabaztag Rabbit. Proc. DPPI 2011.
Bardzell, S., and Bardzell, J. (2011). Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. Proc. of CHI2011. [Download]
Bardzell, J., and Bardzell, S. (2011). “Pleasure is your birthright”: Digitally enabled designer sex toys as a case of third-wave HCI. Proc. of CHI2011. [Download]
Kannabiran, G., Bardzell, J., and Bardzell, S. (2011). How HCI talks about sexuality: Discursive strategies, blind spots, and opportunities for future research. Proc. of CHI2011. [Download]
Bardzell, J. (2011). Machinimatic Realism: Capturing and Presenting the “Real World” of Video Games. Book chapter: The Machinima Reader. Ed. H. Lowood and M. Nitsche. Cambridge: MIT Press.
Pace. T. (2011). Book review: Ken Hills, Online a lot of the time: Ritual, fetish, sign. Duke University Press: Durham, NC. Journal of New Media and Society. Sage Publications. [Download]
Bardzell, S., Light, A., Bardzell, J., and Blythe, M. (2011). The Second International Symposium on Culture, Creativity, and Interaction Design. BCS HCI2011.
Bardzell, S., Churchill, E., Bardzell, J., Forlizzi, J., Grinter, B., Tatar, D. Feminism and Interaction Design. (2011). CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. [Download]
Bardzell, J., Bardzell, S., and Nardi, B. (2011). World of Warcraft as a global artifact. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. [Download]
Forlizzi, J., DiSalvo, C., Bardzell, J., Wensveen, S., and Koskinen, I. (2011). Quality Control: A Panel on the Critique and Criticism of Design Research. CHI’2011: CHI 2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Cook, E., Luther, K., Perkel, D., & Bardzell, J. (2011). Roundtable proposal: The creativity agenda in the iSchool context. Proceedings of iConference 2011.
Eaglin, A., Bardell, S. (2011). Designing for sexual wellness. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Richert, D., Haiabi, A., Eaglin, A., Edwards, M., and Bardzell, S. (2011). Building layout designer: Exploring gender issues in Tabletop collaborations. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Wong-Villacres, M., and Bardzell, S. (2011). Technology-mediated parent-child intimacy: Designing for Ecuadorian families separated by migration. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Merritt, S., and Bardzell, S. (2011). Postcolonial language and culture theory for HCI4D. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. [Download]
Gross, S., Wain, J., Tooms, A., Bardzell, J., and Bardzell, S. (2011). The Significant Screwdriver: A Feminist HCI Design Probe. Feminism and Interaction Design Workshop at CHI2011.
Kannabiran, G. (2011). Themself: Critical analysis of gender in Facebook. Feminism and Interaction Design Workshop at CHI2011.
Bardzell, S. (2010). Topping from the viewfinder: The visual language of virtual BDSM photographs in Second Life. Journal of Virtual World Research. [Download]
Koh, H. and Bardzell, J. (2010). Supporting the Experience of Active Reading in the Design of e-Books. Design Principles and Practices: An International Journal 4 (2010): 1833-1874.
Bardzell, J., Pace, T., Terrell, J. (2010). Virtual Fashion and Avatar Design: A Survey of Consumers and Designers. Proceedings of the Nordic Conference on Human-Computer Interaction (NordiCHI’10), Reykjavík, Iceland. New York: ACM Press. [Download]
Kannabiran G., Petersen, M.G. Politics at the interface: A Foucauldian power analysis. Proc. of NordiCHI 2010. ACM Press, New York (2010). p. 695-698. [Download]
Pace, T., Bardzell, S., and Fox, G. (2010). Practice-Centered e-Science: A Practice Turn Perspective on Cyberinfrastructure Design. In Proc. of Group 2010. ACM Press. [Download]
Pace, T., Bardzell, S., and Fox, G. (2010). Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. In Proc. of the 2010 International Symposium on Collaborative Technologies and Systems (IEEE CTS 2010) (Nominated for Best Paper Award). [Download]
Bardzell, S. (2010). Feminist HCI: Taking stock and outlining an agenda for design. In Proc. of CHI’10: World Conference on Human Factors in Computing Systems. ACM: New York. (Received Best Paper Award). [Download]
Pace, T., Bardzell, S., and Bardzell, J. (2010). The rogue in the lovely black dress: Intimacy in World of Warcraft. Proc. of CHI’10: World Conference on Human Factors in Computing Systems. 232-242. [Download]
Jung, H., Altieri, Y., and Bardzell, J. 2010. SKIN: designing aesthetic interactive surfaces. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI ’10). ACM, New York, NY, USA, 85-92. [Download]
Bardzell, J., Bolter, J., and Löwgren, J. (2010). Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us. Interactions. ACM: New York.
Bardzell, J., Bardzell, S., Blythe, M., and Cockton, G. (2010). The Arts and Design Research in HCI. Interfaces Magazine. British Computer Society (BCS).
Bardzell, S., Blevis, E. (2010). The Lens of Feminist HCI in the Context of Sustainable Interaction Design. Interactions. ACM: New York. [Download]
Bardzell, J., Bardzell, S., Bertelsen, O., and Kannabiran, G. (2010). Erotic Life in Human-Computer Interaction. Proceedings of the Nordic Conference on Human-Computer Interaction (NordiCHI’10), Reykjavík, Iceland. New York: ACM Press.
Cockton, G., Bardzell, S., Blythe, M., Bardzell, J. (2010). Can we all stand under our umbrella? The Arts and design research in HCI. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. [Download]
Blythe, M., McCarthy, J., Light, A., Bardzell, S., Wright, P., Bardzell, J., and Blackwell, A. (2010). Critical dialogue: Interaction, experience, and cultural theory. CHI’2010, Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Jung, H., Altieri, Y. and Bardzell, J. 2010. Computational objects and expressive forms: a design exploration. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA ’10). ACM, New York, NY, USA, 3433-3438. [Download]
Akah, B., Bardzell, S. (2010). Empowering products: Personal Identity through the act of appropriation. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Bardzell, S. (2010). Feminist HCI: An Interdisciplinary Approach to More Inclusive Design. Celebrating Women in Computing Banquet. School of Informatics and Computing, Indiana University. March 30.
Bardzell, S., and Bardzell, J. (2010). Mapping techno-sexuality through feminist geography: Inscription, performativity, and paradoxical space. “Critical Dialogue Workshop.” CHI 2010
Bardzell, J. (2010). HCI and the Essay: Taking on “layers and layers” of meaning. “Critical Dialogue Workshop.” CHI 2010
Kannabiran G., Palaniswamy, V. (2010). Challenges faced by elderly Indians to learn and use the Internet. Proc. of the 10th Annual IST Conference. (presentation)
Bardzell, S. (2009). Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies. Artifact. 123-136.
Pace, T., Houssian, A., and McArthur, V. (2009) Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? Journal of Information, Communication and Ethics in Society 7 (2/3). 192-210. (Oustanding Paper Award Winner) [Download]
Bardzell, S., Rege, R., Huang, C., Chaudry, B. (2009). Designing for the cultural other: Materiality and technology in Indian homes. In Proc. of DPPI’09 (International Conference on Designing for Pleasurable Products and Interfaces).
Bardzell, J. (2009). Interaction Criticism and Aesthetics. Proceedings of CHI’09: World Conference on Human Factors in Computing Systems. ACM: New York. (Nominated for a Best Paper Award) [Download]
Bardzell, J., Pace, T., Brunetti, L., Huang, Q., Perry, N., and Gim, H. (2009). Emerging standards in virtual fashion: An analysis of critical strategies of virtual fashion blogs. Proc. of the 2009 IEEE Hawaii International Conference on System Sciences (HICSS-42), IEEE Computer Society Press. [Download]
Elmore, H., and Bardzell, S. (2009). Play with me: Designing for ludic interactions to support intimate awareness between siblings. In Proc. of IASDR’09 (International Association of Societies of Design Research).
Bardzell, S., Bardzell, J., Pace, T. (2009). Understanding Affective Interaction: Emotion, Engagement, and Internet Videos. In Proc. of 2009 IEEE International Conference on Affective Computing and Intelligent Interaction. [Download]
Blythe, M., and Bardzell, J. (2009). Time Vampires. Interfaces. British Computer Society: London.
Thom-Santelli, J., Cook, E., Luther, K., Bardzell, J., Bruckman, A., and McDonald, D. (2009). Approaching Amateur Workshop. Proceedings of Conference on Supporting Group Work (Group’09) New York: ACM Press.
Dombrowski, L., Bolton, R., de Runa, J., Chen, S., and Bardzell, S. (2009). Tabletop and intimacy. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.
Maiwand, H., Addy, C., Camara, C., Wu, J., and Bardzell, S. (2009). Researching and designing for engaging tabletop experiences. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.
Bardzell, S., & Odom, W. (2008). The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community. Space and Culture 11 (3), 239-259. [Download]
Bardzell, S., Bardzell, J., Pace, T., and Reed, K. (2008). Blissfully productive: Grouping and cooperative in World of Warcraft instance runs. In Proc. of CSCW’08. [Download]
Bardzell, J. (2008). Speculative Grammar and Stoic Language Theory in Medieval Allegorical Narrative: From Prudentius to Alan of Lille. New York: Routledge.
Bardzell, S. (2008). Systems of signs and affordances: Interaction cues in 3D games. In A. Fernandez, O. Leino, & H. Wirman, (Eds.). Extending experiences. Lapland University Press. Rovaniemi, Finland.
Bardzell, J., Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.
Bardzell, J., Bardzell, S. (2008). Intimate interactions: Online representation and software of the self. Interactions. ACM: New York. p. 11-15.
Bardzell, S., Rohall, S., Ark, W., Bardzell, J., Cefkin, M., Cheng, L., Kaplan, J., Nardi, B., Yankelovich, N. (2008). Virtual worlds, collaboration, and workplace productivity. Proc. of CSCW’08.
Blythe, M., Bardzell, J., Bardzell, S., Blackwell, A. (2008). Critical issues in interaction design. Proc. of British HCI 2008. Liverpool, UK
Bardzell, J., and Bardzell, S. (2008). Interaction criticism: A proposal and framework for a new discipline of HCI. In CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Pace, T. (2008). Can an orc catch a cab in Stormwind? Cybertype preference in teh World of Warcraft character creation interface. EA of CHI’2008. [Download]
Bhandari, S., and Bardzell, S. (2008). Bridging gaps: Affective communication in long distance relationships. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
Bardzell, J., Bardzell, S., Pace, T., & Karnell J. (2008). Making User Engagement Visible: A Multimodal Strategy for Interactive Media Experience Research. CHI 2008 Research Landscapes. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. [Download]
Bardzell, J., and Bardzell, S. (2008). The corporate invasion: Why corporate efforts in Second Life have had mixed results. CSCW08.
Bardzell, J., and Bardzell, S. (2008). Problems in the appropriation of critical strategies in HCI. “Critical Issues in Interaction Design Workshop.” HCI 2008, Liverpool, UK.
Bardzell, J., Bardzell, S., Pace, T., & Karnell, J. (2008). Making player engagement visible: A multimodal strategy for game experience research. “Evaluating user experiences in games” workshop. CHI’08. Florence, Italy.
Bardzell, J. (2007). Creativity in Amateur Multimedia: Popular Culture, Critical Theory, and HCI. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments. Agora Center, University of Jyväskylä, Volume 2 (2): 12-33. [Download]
Bardzell, S. (2007). From space to place: Socially inscribed surroundings in a Second Life Community. In Proc. of The Virtual 2007. Stockholm, Sweden.
Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., Houssian, A., & Henry, M. (2007). Virtual worlds and fraud: Approaching cybersecurity in massively multiplayer online games. In Proc. of DIGRA 2007. Tokyo, Japan. [Download]
Bardzell, S., & Bardzell, J. (2007). Docile avatars: Aesthetics, experience, and sexual interaction in Second Life. In Proc. of British HCI 2007. Lancaster, UK. [Download]
Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, MREs, and the sports fans experience. ACM Advances in Computer Entertainment (ACE07). In Proc. of ACE07. Salzburg, Austria. [Download]
Bardzell, S., & Shankar, K. (2007). Video game technologies and virtual design: A study of virtual design teams in a Metaverse. In Proc. of HCI International 2007, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag.
Churchill, E., & Bardzell, J. (2007). From HCI to Media Experience: Methodological Implications. Proceedings of the 21st  British Computer Society Conference on Human Computer Interaction (HCI 2007), Lancaster, UK. British Computing Society.
Bardzell, J., Bardzell, S., and Odom, W. (2007). Virtual Ethnography and Amateur Multimedia Community Research. Workshop. Proc. of EPIC 2007. Ethnographic Praxis in Industry Conference, Keystone, CO.
Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial Interactions and Digital Games Workshop. Proc. of ACE 2007. ACM 4th International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria.
Bardzell, J. (2007). Massively multiplayer online learning: Or, why can’t Blackboard be more like Facebook? NJEdge.
Bardzell, J. (2007). Massively amateur culture: Quality, aesthetics, and professionalization online. Man Media Machine: The Virtual. Stockholm.
Bardzell, S. (2007). Understanding emotional responses to navigating among amateur videos: First results. Emotion Workshop, British HCI 2007. Lancaster, UK.
Bardzell, S. (In press). E-Textiles and the Body: Feminist Technologies and Design Research. In Buechley, L, Peppler, K., Eisenberg, M., and Kafai, Y. (eds.). Textile Messages: Dispatches from the World of E-Textiles and Education. Peter Lang (Invited book chapter).
Bardzell, J. (In Press). Critical and cultural approaches to HCI. In: Price, S.,  Jewitt, C., & Brown, B., eds., The Sage Handbook of Digital Technology Research. Sage.

People

People

  • Jeffrey Bardzell

    Jeffrey Bardzell

    Jeffrey Bardzell is an Associate Professor of HCI/Design and new media at the School of Informatics in Indiana University – Bloomington. With a Ph.D. in Comparative Literature and Minor in Philosophy, Bardzell brings a humanist perspective to HCI and is known for developing a theory of interaction criticism. His other HCI specialties include aesthetic interaction, user experience design, amateur multimedia design theory and practice, and digital creativity.

  • Shaowen Bardzell

    Shaowen Bardzell

    Shaowen Bardzell is an Associate Professor in the School of Informatics and Computing and the Affiliated Faculty of the Kinsey Institute for Research in Sex, Gender, and Reproduction at Indiana University. Known for her work in feminist HCI, Shaowen’s research centers on a network of concepts of interest to both feminists and HCI, including scientifically rigorous and socially just research methodologies, human sexuality, embodiment, marginality, and everyday aesthetics.

  • Gabriele Ferri

    Gabriele Ferri



  • Shannon Grimme


  • Shad Gross

    Shad Gross


  • Gopinaath Kannabiran

    Gopinaath Kannabiran


  • Katie O'Donnell

    Katie O’Donnell


  • Tyler Pace

    Tyler Pace


  • Austin Toombs

    Austin Toombs


  • Chi Chen

    Chi Chen


  • Jared Forney

    Jared Forney


  • Stephanie Louraine

    Stephanie Louraine


  • Michael Cohn Moreau

    Michael Cohn Moreau


  • Angélica Rosenzweig

    Angélica Rosenzweig


  • Michael Stallings

    Michael Stallings

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